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Female Character Modeling in Blender: Part 5

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Final product image
What You'll Be Creating

In this part of the tutorial, we will learn how to model hair for the character. We will use a mesh building technique to achieve this.

1. Preparing the Mesh For Modeling the Hair & Dress

Step 1

With the Body Mesh selected, click on the Modifier tab and then click on the Apply button to join the mirrored mesh.

Step 2

If some vertices are not merged after applying the Mirror Jointing modifier, you can merge the vertices manually. Refer to the last part in the series to see how to merge vertices manually. In this way, we have the completed the body mesh.

Step 3

Now, let’s rename the body mesh "Base Body Mesh" by Right clicking in the Outline panel, as shown in the image below.

Step 4

Next, with the Base Body Mesh selected, click on the Object menu in the bottom menu bar and select Duplicate Object (or press Shift-D) to make a copy of the selected mesh.

Step 5

You can see the duplicate body mesh named Base Body Mesh001 in the Outliner. Turn Off the Visibility button to hide the original mesh.

2. Extracting the Hair Mesh

Step 1

With the duplicated body mesh selected, turn on Edit Mode and while in Face selection mode, select the skull faces as shown in the following image.

Step 2

We will extract these faces to make the hair for the character. So, with the skull faces selected, go to Mesh > Add Duplicate or press Shift-D.

Step 3

After duplicating the hair mesh, keep the cursor over the selected hair mesh and press P on the keyboard. A fly-out menu will appear, choose Selection from the list to separate the selected faces from the mesh.

Step 4

After duplicating and separating the hair mesh, we need to rename the Base Body Mesh 002.

Step 5

So Right click on the Base Body Mesh 002, select Rename and rename it "Hair Mesh", as shown in the image below.

Step 6

Following the same process, select the torso faces as shown. These will be used to make the dress later.

Step 7

After selecting the desired faces, extract them. Just like we did for hair mesh.

Step 8

Following the same steps again. Select and extract the faces for the knee high socks also.

3. Setting Up the Mesh for Hair Styling

Step 1

With the Hair Mesh selected, jump into Vertex selection mode and press S to switch to the Scale tool. Scale the entire hair mesh up a little.

Step 2

In Face selection mode, select and Delete the indicated front faces of the hair mesh.

Step 3

Now select and Delete one half of the Hair Mesh, as shown in the image.

Step 4

With the half hair mesh selected, click on the Modifiers button and choose the Mirror modifier to create an instanced mirrored copy of the hair mesh on the opposite side.

Step 5

While in Vertex selection mode, arrange the vertices for hair styling as shown in the following images.

Step 6

With the help of the Knife tool, split the border faces of the hair mesh like so.

Step 7

Raise the vertices a bit to add some volume.

Step 8

With the indicated faces selected, go to Mesh > Add Duplicate (or press Shift-D) to duplicate the selected faces.

Step 9

With the duplicated faces selected, press E to extrude, and then drag the selected faces outwards as shown in the image below.

Step 10

Now arrange the vertices of the outer faces as shown in the image below.

Step 11

Hide the body mesh for the time being. Then split the outer faces to add more detail to the hair mesh.

Step 12

After splitting the faces, arrange the vertices to get something like this.

Step 13

To merge both meshes together, first select the Hair Mesh in Object mode and then in the modifier panel, click on the Apply button to merge.

Step 14

Now, we can start sculpting asymmetrically to style the hair. Keep the hair mesh selected in Edit mode.

Step 15

Turn on visibility for the body mesh, so we can easily compare the hair mesh with the head mesh at every step.

4. Using the Sculpt Tool

Step 1

With the Hair Mesh selected, jump into Sculpt Mode.

Step 2

While in Sculpt mode, you can see several brush presets in the Tool Settings panel. Select the F Grab brush.

Step 3

With the F Grab brush selected, try to sculpt the hair mesh as shown in the following images.

Step 4

For much smoother sculpting, we can increase the subdivision level of the mesh. So with the Hair Mesh selected, go to Modifiers > Subdivision Surface.

Step 5

Now, you can increase the subdivision level for better sculpting of the hair mesh as needed.

Step 6

In Edit mode, adjust the vertices to add detail to the surface of the hair mesh.

5. Adding Details to the Hair Mesh

Step 1

Now we will start making the lengths of hair. For this, Extrude the faces of the hair mesh to get the desired length.

Step 2

In this way, Extrude multiple hair lengths as shown in the image below.

Step 3

Following the same process, I have extruded the right side of the hair too. There is no definite style to follow, as you can create your own.

Step 4

Increase the Subdivision level 3 times, so that you can see the details and work efficiently.

6. Creating the Pony Tail

Step 1

We will now make the pony tail. In Face selection mode, select the indicated faces on the back side as shown in the image below.

Step 2

Delete these selected faces as shown in the image.

Step 3

After deleting the faces, select the entire border while in Edge selection mode.

Step 4

With the border edges selected, press E to Extrude once, as shown in the image below.

Step 5

Following the same process, keep extruding the border edges multiple times to form the shape shown in the following image.

Step 6

Now select the root edges and Extrude them in an angular path to create the pony tail.

Step 7

Keep extruding the edges to design a good looking pony tail.

Step 8

Now let’s add some thickness to the hair. First select an entire face loop of the mesh, as shown in the image below.

Step 9

Then press E to Extrude the faces a little bit outwards. Repeat the process with a couple of other face loops as well.

Step 10

To see the result, increase the Subdivision level.

Step 11

Following the same procedure, I have completed the left side’s pony tail as shown in the following image.

Step 12

And hence the right side’s pony tail has been made following the same steps.

7. Creating the Hair Band

Step 1

Now let’s create the hair band. We will use a plane to make it, so position the cursor at the location you want the hair band to be, and then go to Add > Mesh > Plane.

Step 2

You can see the plane is created at the cursor’s position, as shown in the image below.

Step 3

With the Plane selected, jump into Edge selection mode and keep extruding the edge of the plane to create a round shape, as shown in the following image.

Step 4

Rename this plane "Ribbon" in the Outliner panel.

Step 5

You can keep extruding the edge of the ribbon/ band until you get your desired length. Once done, make a duplicate copy of the ribbon for the opposite side's pony tail.

Conclusion

So now we have created the complete hair for the character. You can always try your own styling if you wish. I'll see you in the next part of the tutorial, where we'll create clothing for the character.

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