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In the second part of the series, we will continue working on our character's head and add the ears, skull and jaw.
1. Creating the Lips
Now let’s start making the lower lip outline. Turn on Edge selection mode and Edit mode and then select the side edge of the upper lip.
Keep extruding the edge Six times along the lip outline, as shown in the following image.
Adjust the lower lip outline’s vertices in the side view according to the side profile image.
While in Edge selection mode, select the Five edges of the upper lip outline as shown in the following image.
With the edges selected, press E and Extrude the edges downwards.
Adjust the vertices both in the front and left views.
With the indicated vertical edges selected, click on the Subdivide button and then set the Number of Cuts value to 2.
Jump into the perspective view and adjust the upper lip vertices to build a proper flow for the lips, as shown in the image below.
Following the same process, Extrude the lower lip edges upwards.
Extrude the edges once more and push them inside the mouth.
Select the Four vertical edges of the lower lip.
And then click on the Subdivide button, keep the Number of Cuts value at 2.
Turn on Vertex selection mode and then adjust the lower lip shape while looking in both the front and left views.
2. Creating the Skull
Select the Two edges of the left side eye and Extrude them Six times towards the back side of the head.
Now jump into the top view by pressing 7 on the numpad. Then adjust the extruded edges to make a round shape as shown in the following image.
3. Creating the Jaw
For blocking the jaw, we select One edge from the ear area and then Extrude it Seven times up to the chin, as shown in the image.
After extruding, adjust the vertices in both the front and side views according to the reference images.
4. Creating the Neck
Jump in the perspective view and select the Three edges of the back skull shown, then Extrude them downwards.
Keep extruding the edges Six times along the back skull and neck line of the reference image.
Select the Three edges of the back neck and Extrude them Four times towards the front of the neck, as shown in the image.
Jump into the perspective view and adjust the edges to form a proper neck shape.
Also adjust the vertices in the front view.
5. Creating the Head
Now we will complete the blocking of the head. Select the top Three edges of the back skull.
With the edges selected, Extrude Nine times along the head line according to the reference image.
6. Filling the Gaps
Now we have to fill the gaps between the polygons. First we will fill the gap between the chin and lower lip. Lets subdivide the edge of the chin into two.
With the lower lip edge and chin edge selected, click on the Mesh menu and go to Faces > Make EdgeFace, or press F.
Following the same process, we create the rest of the faces as shown in the following image.
With the Four edges of the cheek area selected, Extrude them once.
After extruding, Merge the corresponding vertices together using Alt-M.
Now with all Five edges selected, click on the Subdivide button and set the Number of Cuts value to 3.
Extrude the lip’s corner edge once and then Merge the corresponding vertices.
Extrude the edge further once more (in the same way) and then Merge the corresponding vertices together.
Jump into the side view and arrange the vertices according to the reference image.
Select the indicated edges and Extrude them downwards, as shown in the image.
Following the same process, keep extruding the edges to complete the cheek part. Also Merge the corresponding vertices together to fill the gap.
With the front neck edges selected, click on the Subdivide button and set the Number of Cuts value to 2.
Now first select one chin edge, and then select its parallel and corresponding neck edge. And press F to Bridge them together.
In the same way, we Bridge the edges together and fill the gap as shown in the image.
Jump into the perspective view and select one of the forehead edges. With the ring loop of this forehead edge selected, click on the Subdivide button and set the Number of Cuts value to 1.
After subdividing the edge. Select the lower head edge and then select the upper head edge and press F to Bridge them together, as shown in the following image.
Following the same procedure, complete the forehead.
Using the same method again, fill the hole to complete the entire head.
For eyeball reference, I have created two Spheres inside the eye sockets.
7. Creating the Ear
Now we will make the ear of the character. So we keep the main face mesh in Object mode and now we will create the ear from a new plane mesh.
To create a new plane mesh, click on the Add menu in the top main menu bar and then go to Mesh > Plane.
While looking in both the perspective and side views, create the plane mesh around the ear area as shown in the following image.
With the plane mesh selected, turn on Edit Mode.
In Vertex Selection mode, edit the plane shape and place it at the starting edge of the ear as shown in the reference image.
Let’s Extrude the edge about 11 times along the ear outline, according to the reference image.
Adjust the vertices of the ear mesh both in the front and side views according to the flow of the ear diagram
In Edge Selection mode, select the outer edges, press E and then Extrude the edges a little bit inside. Then press Enter to exit the extrude command.
Following the same process, Extrude the inner edges also a little bit inside.
Select and Extrude the indicated inner edge Five times following the ear diagram, as shown in the following image.
With all the new extruded edges selected, click on the Mesh menu and then go to Edges > Subdivide.
Again, select and Extrude another inner edge Three times following the ear diagram as shown in the following image.
Now we need to merge both extruded edges together. So select either end of the extruded edges and then merge them together using Alt-M.
Now move ahead and Extrude the edge further as shown in the following image.
Merge the corresponding vertices of the extruded edge with the main ear mesh, as shown in the image below.
Next, go to Edge selection mode and select the last Three edges.
Extrude the selected edges upwards Five times to the starting point of the ear.
Merge the corresponding vertices of both ends together.
Now we have to fill the gaps. So with the border edge loop selected, click on the Mesh menu and then go to Faces > Fill command, or press Alt-F to fill the gap between the polygons.
Filling the gaps with this method creates some unwanted edges, so we need to remove them. With the unwanted edges selected, press X or the Delete key and then select Dissolve from the list.
To split the faces, we will use the Knife tool. Select the Knife tool in the main tool bar.
Split the faces with the Knife tool to create better loops.
We can use another command to fill the gaps but without generating any edges. So with the border edges selected, click on the Mesh menu and then go to Faces > Make Edge Face, or press F to fill the gap between the polygons.
Now use the Knife tool to split the face and create the required edge loops.
With the last border edges selected, press E and Extrude the selected border edges. Then press S and Scale down the extruded edges and move them inside. Finally press Enter to finish the extrude operation.
8. Joining the Head and Ear Meshes
Now, we have to joint both the head and the ear meshes together. First keep the ear mesh in Object mode and then select both the ear and the head meshes
With both meshes selected, click on the Object menu and select Join, or press Control-J to adjoin the selected meshes.
In this way, we have attached the ear mesh with the head mesh.
Now with the head selected, turn on Edit mode. Then turn on Face selection mode and then select the Four faces shown in the image.
With the faces selected, press Delete (or the X key) and then select Faces from the fly-out menu to delete the faces.
Next to hide the mirrored part of the head mesh, click on the Object Modifiers tab in the Outliner panel and turn Off the Visibility button.
In Edge Selection mode, select the outer edge loop.
With the edges selected, Extrude twice using the E key and then Scale them down using the S key.
Enter the inside the head mesh so that you could see the inner part clearly. We need to equalize the border edges to match up the ear mesh vertices with the head mesh. So split the faces using the Knife tool.
Select all the triangular edges and press Delete (or X) and choose Dissolve.
After dissolving the unwanted edges, split the faces to make quad faces using the Knife tool.
To maintain the edge loop topology, use the Knife tool to cut and increase the border edges, as shown in the following image.
Again enter the inside the head mesh. Count both the head border vertices and the ear border vertices. You can see the head border has 16 vertices, but the ear border has 20 vertices. So we need to reduce the number of ear border vertices to match up with the head mesh border vertices.
I have selected Three vertices at a time and then Merged them together. You need to be careful at this stage.
After merging, we get triangulated faces. So with the unwanted edges selected, press Delete (or X) and then choose Dissolve to delete the selected edges.
Now let’s start merging the corresponding vertices. Select the corresponding and parallel vertices of both the ear and head, and then press Alt-M and select the At Center command.
Following the same process, I have merged all the border vertices to join the head and ear meshes together.
After merging all the border vertices, click on the Object Modifier panel and turn On the Visibility button to retrieve the mirrored part.
This is the complete head model of our character. In the next part, we will learn how to model detailed hair. I hope you liked this tutorial. Do share your results and views.