In this two part tutorial, regular author Aleksey Voznesenski will introduce you to mesh animation in Cinema 4D using the pose morph tag. He'll also guide you through the process of modeling a simple toon character, discuss material creation and show you how to save valuable time when rendering by faking Global Illumination with an intuitive lighting rig.
Also available in this series:
- Facial Animation With Morph Targets In Cinema 4D, Part 1
- Facial Animation With Morph Targets In Cinema 4D, Part 2