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In this tutorial we're going to go over the principle functionality of CameraTracker from The Foundry, learning basic workflow, optimizing results, aligning the ground plane and exporting this data from After Effects to Cinema 4d.
After exporting the data to Cinema 4d we will add some dynamic simulations that will interact with the background footage. I'll show you how to light the scene with a self-made HDRI and render it out to composite back in After Effects.