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3D Studio Max

Achieving Realistic Depth Of Field In 3D Studio Max & After Effects

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Depth Of Field is essential to add believability and realism to any 3d render. In this tutorial Chandan Kumar will explain how to achieve in camera DOF in 3d studio max, and how to improve quality and control focus using the camera's target distance.

This effect can work nicely, but if you want greater control. The use of a Z-Depth pass and post production software such as After Effects, gives you the ability to change an image's focus without the need to re-render. In the second half of the tutorial we'll move into After Effects where you'll learn how Z-Depth can be used to control Depth of Field using AE's Lens Blur Options and the benefits of doing this in post production.


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Note: click the 'Monitor' icon to view tutorial in full-screen HD.


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