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Dealing With Spontaneous Particle Combustion

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This post is part of a series called The Complete Introduction to Particle Emitters.
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In this tutorial I will demonstrate how to build up a procedural dispersion effect using Trapcode Particular. This is great for burning off logo's, text or even 3d renders. The color and motion of the effect can be changed easily as well as the wipe angle thanks to handy global wipe control we will construct. Enjoy!


Tutorial

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