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Creature Sculpting in ZBrush: Part 3

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Final product image
What You'll Be Creating

In this part of the Creature Sculpting series, you'll create, detail and PolyPaint a Rhino head bust using ZBrush, Maya and Photoshop.

1. Grabbing Concept Art

2. Using ZSpheres to Create the Basemesh

3. Manipulating the Base Geometry

4. Creating the Lips & Testing Shapes

5. Blocking the Nose

6. Creating the Horns in Maya

7. Shaping the Horns & Head

8. Building the Eyes

9. Refining the Eye Area

10. Adding Detail to the Head

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