Today we’re launching a brand new tutorial series covering the modeling and rigging of a non-deformable character in Maya. Based on 'the Nutcracker', this character features a number of challenges due to it's inorganic nature and unique structure. Throughout the course of this series, author Soni Kumari will show you how to tackle each element and construct the model from start to finish using Maya's default toolset. Later lessons will include how to construct an intuitive, animation friendly rig for a hard surface character using Maya's proprietary rigging tools.
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