Advertisement

Creating a Warrior Character: Part 5

by
Student iconAre you a student? Get a yearly Tuts+ subscription for $45 →
This post is part of a series called Creating a Warrior Character with ZBrush and Maya.
Creating a Warrior Character: Part 4
Creating a Warrior Character: Part 6

In the fifth part of "The Warrior" series, I'm going to cover texturing the character using the free ZBrush plugin 'ZApplink' and Photoshop. We'll also add detail to the character's boots and briefs. And finally pose our character using ZBrush's Transpose tools.


Step 1

In ZBrush select the shoe and export it to Maya. Create some belts on the shoe by Extruding polygon loops as shown in the image below.

Pixologic ZBrush Tutorial Training - Detailing, Posing and Texturing The Character Using ZBrush & Photoshop

Step 2

Make sure the normals are correct while you import the belts back into ZBrush, if your normals are flipped, your mesh is going to look like the image below. To fix this in ZBrush, go to ‘Display’ in the tool menu and click on the ‘Flip’ button.

Pixologic ZBrush Tutorial Training - Detailing, Posing and Texturing The Character Using ZBrush & Photoshop

Step 3

Select the model you were working on and Click on the ‘Append’ button, and select the Belts you imported.

Pixologic ZBrush Tutorial Training - Detailing, Posing and Texturing The Character Using ZBrush & Photoshop

Step 4

Now Select the belts on the shoes, and turn smooth off by clicking the ‘Smt’ button off. Click on the ‘Divide’ button once, then click on the ‘Smt’ button again and divide the mesh a few more times.

Pixologic ZBrush Tutorial Training - Detailing, Posing and Texturing The Character Using ZBrush & Photoshop

Step 5

Now create some Stitches on the inner side of each shoe.

Pixologic ZBrush Tutorial Training - Detailing, Posing and Texturing The Character Using ZBrush & Photoshop

Step 6

And some stitches on the lower part of the shoes as shown.

Pixologic ZBrush Tutorial Training - Detailing, Posing and Texturing The Character Using ZBrush & Photoshop

Step 7

We'll also create Stitches on the shoe belts as shown in the image below.

Pixologic ZBrush Tutorial Training - Detailing, Posing and Texturing The Character Using ZBrush & Photoshop

Step 8

Select the shoe in the Subtools palette, and go to Surface in the tool menu and click on the Noise button. Enter the settings shown below.

Pixologic ZBrush Tutorial Training - Detailing, Posing and Texturing The Character Using ZBrush & Photoshop

Step 9

This is what I get.

Pixologic ZBrush Tutorial Training - Detailing, Posing and Texturing The Character Using ZBrush & Photoshop

Step 10

In the next steps I’m going to texture this character using the ‘Zapplink’ plugin, go to the address given below and download ‘Zapplink’ from the Pixologic website.

Pixologic ZBrush Tutorial Training - Detailing, Posing and Texturing The Character Using ZBrush & Photoshop

Step 11

Hide all the subtools from the ‘Subtool’ menu, except for the character itself.

Step 1 Image

Step 12

Go to ‘UV Map’ in the Tool menu and specify the texture map size by clicking on the button ‘2048’. And click on the ‘New Textr’ button to apply it to the character.

Step 1 Image

Step 13

Zoom in on the face.

Step 1 Image

Step 14

Go to the Document menu and click on the ‘ZApplink’ button.

Step 1 Image

Step 15

The Dialogue box shown below will come up on the screen. Click on the ‘Set Target App’ button to link with an image editing application. In my case I’m going to use ‘Photoshop’ (you’ll only have to do this the first time you use ‘ZApplink’.) Then click on the ‘Drop now’ button.

Step 1 Image

Step 16

‘ZApplink’ opens the snapshot in the Photoshop, with the layer settings as shown below in the image. ‘Layer 1’ is the layer which has to be edited. The order and name of the layers should always be the same when you finally save this file.

Step 1 Image

Step 17

I'm going to use this image for texturing.

Step 1 Image

Step 18

Copy and paste (Ctrl+C, Ctrl+V) the image onto the canvas and adjust it.

Step 1 Image

Step 19

It should look something like this.

Step 1 Image

Step 20

Save the file and press ‘Alt+Tab’ on the keyboard and switch to ZBrush. You're going to see a dialogue box as shown below. Click on ‘Re-enter ZBrush’ to enter ZBrush, and click on the ‘Return to external editor’ to go back to Photoshop. Here I’ve clicked on the ‘Re-enter ZBrush’ button.

Step 1 Image

Step 21

Next Click on the ‘Pickup Now’ button in the dialogue box.

Step 1 Image

Step 22

This is what you should get in ZBrush.

Step 1 Image

Step 23

Now go to ‘Texture Map’ in the tool menu, and click on‘Clone Txtr’.

Step 1 Image

Step 24

Go to the Texture menu, Click on the current texture, select the cloned texture and then click on the ‘Flip V’ button in the menu. Then Export and save it.

Step 1 Image

Step 25

Adjust the view to see the side of the character's face on the canvas and then click on the ‘ZApplink’ button in the document menu (as in step 14.) This time you can keep ‘Double Sided’ on, and follow the same steps from 14 to 23 again.

Step 1 Image

Step 26

While working in Photoshop you can use the ‘Liquify’ Filter to adjust the image. Check the Show Backdrop option On, and you’ll be able to see the other layers while working on the main layer.

Step 1 Image

Step 27

When switching back to ZBrush, if this option box comes up, click on ‘Return to external editor’.

Step 1 Image

Step 28

This is what we get after picking up the texture.

Step 1 Image

Step 29

Clone the texture as we did in Step 23, then Flip and Export it.

Step 1 Image

Step 30

Open the image files exported from ZBrush in Photoshop. Press ‘Shift’ on the keyboard and drag & drop the Second image onto the first one.

Step 1 Image

Step 31

Now I’m going to composite these two images together using a layer mask. Select Layer 1 and click on the icon (marked below) to add a layer mask.

Step 1 Image

Step 32

Press 'B' on the keyboard to select the brush and set the foreground color to Black. Start painting to reveal the background layer. Black will 'reveal' and White will 'hide' the content below layer 1.

Step 1 Image

Step 33

Once you’re done painting, Save the texture and import it into ZBrush, go to the Texture menu, click on the Import button and select the texture image. And Flip it vertically.

Step 1 Image

Step 34

Go to ‘Texture Map’ in the Tool menu and select the imported image to apply it to the character.

Step 1 Image

Step 35

Small problems in the textures can be fixed using ‘Projection Master’ in ZBrush. As in this case, around the nose area.

Step 1 Image

Step 36

To fix it, Zoom into the area and click on the ‘Projection Master’ Button in the upper left corner of the canvas or press ‘G’ on the keyboard.

Step 1 Image

Step 37

Check on the ‘Colors’ option and click on ‘Drop Now’ button.

Step 1 Image

Step 38

Select the ‘Cloner Brush’ from the 2.5D Brushes menu.

Step 1 Image

Step 39

Turn off ‘Zadd’ by clicking on the button and make sure ‘Rgb’ is On.

Step 1 Image

Step 40

‘Ctrl+click’ to set the target and fix the area. Once you’re done click on ‘Projection master’ again (or press‘G’ on the keyboard.) And then click on ‘Pickup Now’.

Step 1 Image

Step 41

Here the whole character is being textured using the same techniques.

Step 1 Image

Step 42

One the character is painted, Clone the complete texture, Flip it Vertically and then Export it.

Step 1 Image

Step 43

Now I’m going to pose the character using the ‘TransposeMaster’ plugin, it can be download from the Pixologic website.

Step 1 Image

Step 44

Now turn all the subtools On from the ‘Subtool’ options in the Tool menu. Click on the ‘Texture On’ button to turn the texture Off on the Character.

Step 1 Image

Step 45

Now go to the Zplugin menu, and click on the ‘TPoseMesh’ button.

Step 1 Image

Step 46

All the subtools will be taken down to their lowest geometry levels.

Step 1 Image

Step 47

To enable the ‘Transpose tool’, press ‘W’ key on the keyboard or press the ‘move’ button highlighted below. Here you can actually press any of the ‘Move, Scale or Rotate (W,E or R)’ buttons to enable the Transpose tool. To Rotate an arm downward using transpose, you'd mask off everything but the arm, then draw an action line from the shoulder to the elbow as shown below in the image, use the outer circle to place the Transpose tool properly.

Step 1 Image

Step 48

And then with ‘Rotate’ active, drag the end of the action line at the wrist to Rotate the arm.

Step 1 Image

Step 49

Here’s a side view of the character's arm.

Step 1 Image

Step 50

Rotate the upper body using the same techniques.

Step 1 Image

Step 51

Pose the other hand using the same technique again.

Step 1 Image

Step 52

Here’s the character when I’m done with the Transpose tool. Press the ‘Q’ key on the keyboard to exit the Transpose tool.

Step 1 Image

Step 53

Now go to the Zplugin menu – Transpose Master and click on the ‘TPose-Subt’ Button.

Step 1 Image

Step 54

Now I’m going to detail the briefs he’s wearing. Select the Brief subtool and click on the ‘Projection Master’ button.

Step 1 Image

Step 55

In the ‘projection Master’ dialogue box, make sure only ‘Deformation ’ and ‘Normalized’ are checked, and click on the ‘Drop Now’ button.

Step 1 Image

Step 56

Select ‘Line’ as the Stroke.

Step 1 Image

Step 57

And ‘Alpha 12’.

Step 1 Image

Step 58

Create Lines as shown below. Here ‘Move, Rotate and Scale’ can be used for adjusting the placement of the Lines on the briefs. Here you can also adjust the ‘Z Intensity’ accordingly.

Step 1 Image

Step 59

Click on ‘Pickup Now’ when you are done with them.

Step 1 Image

Step 60

Now you can see the Lines we created are not very good because of the limited number of polygons, try dividing the mesh a few more times. And then follow from Step 54 again.

Step 1 Image

Step 61

Here’s the briefs with the details created, for the small holes, use ‘Zsub’ while working in ‘Projection Master’.

Step 1 Image

Step 62

Step 62: This is what I have at the end of this part of tutorial.

Step 1 Image

Advertisement