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3D Studio Max

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 8

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Finally, it's time to start texturing your Hot Rod model. Using the finished normal maps, we will bake out Ambient Occlusion with Vray, which we will then be able to use as a base to start texturing. We will fully texture the wheels and get about halfway with the chassis in this part. A lot of important aspects of texturing will be covered, such as hand painting as much as possible, layer management, non-destructive workflow, and creating additional maps such as specular and glossiness


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Video 2

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Video 3

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Video 4

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Video 5

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