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Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 8

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This post is part of a series called Next-Gen Video Game Hot Rod: The Complete Workflow.
Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 7
Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 9

Finally, it's time to start texturing your Hot Rod model. Using the finished normal maps, we will bake out Ambient Occlusion with Vray, which we will then be able to use as a base to start texturing. We will fully texture the wheels and get about halfway with the chassis in this part. A lot of important aspects of texturing will be covered, such as hand painting as much as possible, layer management, non-destructive workflow, and creating additional maps such as specular and glossiness


Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


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