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Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 2

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This post is part of a series called Next-Gen Video Game Hot Rod: The Complete Workflow.
Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 1
Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 3

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here's your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

In this second part of our mammoth series, Laurens will show you how to add technical details to the blockout (created in part 1) that was used to define the final proportions and design. A big focus of this part of the tutorial will be how to use and interpret reference when creating mechanical components, as well as understanding what you are effectively modeling.

Final Effect Preview

Tutorial Details

  • Difficulty: Advanced
  • Techniques Covered: Reference and inspiration gathering; Initial blockout; Low & high poly technical modeling
  • Completion Time: 3 - 5 hours
  • Software/ Hardware Requirements: 3D application capable of low and high poly modeling; Dual core PC and recent (GeForce 8 level) graphics card
  • Introduction

    Note: click the 'Monitor' icon to view tutorial in full-screen HD.

    Note: click the 'Monitor' icon to view tutorial in full-screen HD.

    Note: click the 'Monitor' icon to view tutorial in full-screen HD.

    Note: click the 'Monitor' icon to view tutorial in full-screen HD.


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