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Maya

Create A Stylized Character With Maya And ZBrush - Part 3

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In part three of the stylized character creation series, we’ll start the retopology process by decimating the pants in Zbrush and exporting them back to Maya, where we'll use them as a guide to quickly construct a new pant mesh with proper quad based topology.


Video 1

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Video 2

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Video 3

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Video 4

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Video 5

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Note: click the 'Monitor' icon to view tutorial in full-screen HD.


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