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Create A Stylized Character With Maya And ZBrush - Part 3

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This post is part of a series called Create A Stylized Character With Maya And ZBrush.
Create A Stylized Character With Maya And ZBrush - Part 2
Create A Stylized Character With Maya And ZBrush - Part 4

In part three of the stylized character creation series, we’ll start the retopology process by decimating the pants in Zbrush and exporting them back to Maya, where we'll use them as a guide to quickly construct a new pant mesh with proper quad based topology.







Note: click the 'Monitor' icon to view tutorial in full-screen HD.

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