Create A Stylized Character With Maya And ZBrush - Part 5
In part five of the Stylized Character Creation series, you'll begin creating high resolution textures for the character. Shaun will start by applying base textures to the model in Maya and rendering a shading test to check for errors, as well as the overall composition and color of the textures.
He'll then move into Photoshop and guide you through the process of creating high resolution maps for the shirt, sweater, jeans and skin using a combination of photos and hand painting techniques. Finally we'll apply the maps in Maya to complete the texturing phase of the character.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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