This post is part of a series called Create A Stylized Character With Maya And ZBrush.
In part four of the stylized character creation series, we'll begin the Uvmapping process using Road Kill, a free third party program that will allow us to quickly generate some optimized Uv's for our character's clothing, head and arms.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Shaun Keenan (Fusedgore) is a self taught CG artist. His specialty is Modeling, Rigging, Sculpting, Texturing and Rendering. Shaun has over 7 years of experience in Character Modeling, Character Rigging, Sculpting and Texturing. Primarily a character Modeler, Shaun strives to help as he can with any project people are trying to finish. Many of Shaun's work can be seen at the following links. If you have any questions, Shaun is willing to try and answer those questions by email. Email | Portfolio | Facebook | Deviantart Page.