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In this new multi-part tutorial series, Shaun Keenan shares the techniques and workflow he uses to create characters using Maya and ZBrush. In the first lesson Shaun will demonstrate basic blocking techniques to quickly build a sculpt-able base mesh for the character's clothing, which will then be exported to ZBrush for detailing and refinement in part two.
Additional Files/ Plugins:
Editor Note* Video #8 Contains No Audio!
Note: click the 'Monitor' icon to view tutorial in full-screen HD.