Constructing a Strikingly Accurate Tattoo Gun in Maya - Part 8
With the model and UVs now complete, you head into Photoshop to start building the textures for the Tattoo gun. In this part, you'll use a series of images and hand painting techniques to construct a realistic diffuse map for the model.
High poly, hard surface modeling in Maya is the subject of this tutorial series folks. And the topic is a personal fascination of mine – a tattoo gun (AKA a tattoo machine). Together we'll build this tattoo gun with all of its different components and parts from scratch.
Basing the model on a reference image, we'll keep it accurate in shape, real world size and correctly name all of its different parts - down to the very last one. We'll also take a close look at several ways of accurately UV unwrapping the Components, and later learn how to build a complex texture via Photoshop. We have a lot of work on our hands, so let's get started!
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