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In the fourth part of the series you'll setup two addition shots in Cinema 4D. This includes building a separate lighting rig for the each shot and animating the cameras. You'll then go through the process of identifying the required passes and rendering them out for later compositing in After Effects.
Over the course of this seven part series, you’ll be guided through the entire process of creating a high quality advertising spot for a Razer gaming laptop from the ground up. Starting in 3D Studio Max, the first two parts will show you how to create the high resolution laptop model using a wide assortment of modeling techniques. From there it’s into Cinema 4D for parts three, four and five, where you’ll tackle materials, texturing, lighting and setting up a series of different camera animations for the final advertising spot.
With the animations locked and ready to go, Stefan will guide you through the process of setting up multi-pass rendering for each camera angle before moving into After Effects for compositing, color correction and post effects in the final two parts, which will be posted on our sister site Aetuts+.
This tutorial was inspired by this original Razer Blade advertisement:
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