Commercial Production Series: Razer Blade Gaming Laptop: Part 3
In part three you’ll start work in Cinema 4D with the imported laptop model you created with 3D Studio Max in the previous two parts and group the elements as needed. You'll then create and apply textures and shaders, setup the lighting and prepare the first scene for rendering.
Over the course of this seven part series, you’ll be guided through the entire process of creating a high quality advertising spot for a Razer gaming laptop from the ground up. Starting in 3D Studio Max, the first two parts will show you how to create the high resolution laptop model using a wide assortment of modeling techniques. From there it’s into Cinema 4D for parts three, four and five, where you’ll tackle materials, texturing, lighting and setting up a series of different camera animations for the final advertising spot.
With the animations locked and ready to go, Stefan will guide you through the process of setting up multi-pass rendering for each camera angle before moving into After Effects for compositing, color correction and post effects in the final two parts, which will be posted on our sister site Aetuts+.
This tutorial was inspired by this original Razer Blade advertisement:
Use the links below to download this tutorial for offline viewing.
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