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Create a Cartoon Plesiosaur with Maya & ZBrush: Part 1


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This post is part of a series called Create a Cartoon Plesiosaur with Maya & ZBrush.
Create a Cartoon Plesiosaur with Maya & ZBrush: Part 2

In this two part tutorial, you'll learn how to model, sculpt, UVMap, texture and render a cartoon Plesiosaur using Maya, ZBrush, NEX, Roadkill and V-Ray. Part one includes creating a base mesh in Maya from concept art, sculpting and detailing in ZBrush, UVMapping with Roadkill and Re-topology in Maya using Nex.

Special thanks to artist Filipe Laurentino, who generously provided his concept art for this tutorial. Check out more of Pilipe's work on his Devianart page.

Additional Files:

Video 1: Blocking the Base in Maya

Video 2: Manipulating the Base in ZBrush

Video 3: Shaping the Eyes & Mouth

Video 4: Creating the Back Spikes

Video 5: Re-topo in Maya

Video 6: Modeling the Inner Mouth