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In this two part tutorial, you'll learn how to model, sculpt, UVMap, texture and render a cartoon Plesiosaur using Maya, ZBrush, NEX, Roadkill and V-Ray. Part one includes creating a base mesh in Maya from concept art, sculpting and detailing in ZBrush, UVMapping with Roadkill and Re-topology in Maya using Nex.
Special thanks to artist Filipe Laurentino, who generously provided his concept art for this tutorial. Check out more of Pilipe's work on his Devianart page.