In the second chapter of this series, you'll learn how to create and setup Custom Attributes and build the necessary jaw control for the character's facial rig. You'll also learn how to work with 3ds Max's skin modifier, including adjusting vertex weights and fine tuning their influence on the facial mesh.
Building an animation ready facial rig can be one of the most challenging, time consuming aspects of character creation. But fear not! This series will walk you through the entire process from start to finish and give you a detailed, in-depth lesson on what it takes to build an intuitive, animation friendly facial rig from scratch using 3ds Max's built in tools.
This tutorial is a companion piece to our previous premium series Complete Human Character Rig In 3D Studio Max, so it's recommended that you complete that series first.
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