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Build an Advanced Production Quality Character Rig with Maya - Part 3

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This post is part of a series called Build an Advanced Production Quality Character Rig.
Build an Advanced Production Quality Character Rig with Maya - Part 2

In the third and final part of Shaun Keenan's flower series for Maya. You'll learn how to create an advanced facial rig for the flower character using Face Machine. Lessons include adjusting influence curves, creating parenting constraints and custom attributes, painting weights to achieve proper deformation, creating and saving facial poses using Anzovin, and finally adding a global smooth controller to the rig.


Additional Files/ Plugins:


Video 1 - Initial Facial Rig Setup


Video 2 - Geometry Connections for the Head


Video 3 - Weight Painting


Video 4 - Eye Control Setup for Blinks


Video 5 - Facial Shapes & Smooth Connection


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