Advertisement
3D Studio Max

An Introduction to 3ds Max: Polygonal Modeling - Part 1

by

Of all of the high-end 3d apps on the market, 3ds Max is by far one of the most powerful. It is, however, also one of the most complex and daunting 3d apps to learn. In this two part tutorial series, professional video game artist, Kaleb Aylsworth, will give you a detailed introduction to 3ds Max, as it pertains to polygonal modeling and the video game industry.

In this, the first part of the series, Kaleb will spend an hour and a half walking you through many key skills such as: navigation, changing views and shading modes, menus and tabs, and most importantly, the polygonal modeling tools. Then, in the second part, he will demonstrate how to apply the things that you have learned by using them to make a low-poly version of Guy van der Walt's "Retro TV Set". You can see some more examples of Guy's work at his portfolio website, Plasticboy.

This is the first part: the Tools and Their Functions.

Final Effect Preview

Video 1

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Video 2

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Special thanks to Guy van der Walt for allowing us to use his image! Check out some more samples of his amazing CG art here: www.plasticboy.co.uk.

Related Posts
  • 3D & Motion Graphics
    3D Studio Max
    Create a Cool Disco-Themed Animated Intro: Part 2Max disco intro pt1 retina
    In part 2 of the series, you'll continue building the set and begin modeling the TV screens and speakers.Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Advanced Poly Modeling - Tassimo T-65 Home Brewing Station: Part 6Max tassimo nretina
    In the sixth part of the T-65 series, we'll finally start work on the back portion of the machine and tackle the water tank's base, this is one of the more challenging parts of the model and will require us to carefully construct the basemesh in preparation for subdivision. With the tank base complete, we move onto create the remaining details on the back panel, and finish things off by adding thickness and supporting geometry.Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Model, Texture and Render a Realistic Light Bulb with 3ds Max & C4D - Part 1Max lightbulb pt1 retina
    In this new two part tutorial series, brothers Andrew and Stefan Surmabojov are teaming up to show you how to create an ultra-realistic light bulb. Utilizing a powerful combination of tools from both 3D Studio Max and Cinema 4D, this series will show you how the two programs can be used together to achieve fantastic results. In part one, Andrew will guide you through the creation of the model in 3ds Max, using a variety of simple yet powerful tools and techniques. Along the way, you'll learn some interesting ways to approach modeling the various elements, resulting in an extremely detailed, accurate model ready for Cinema 4D.Read More…
  • 3D & Motion Graphics
    Speedtree
    SpeedTree To UDK: The Complete Workflow: Part 1Thumb
    Due to the shear number of polygons often required to make believable 3D trees, creating realistic ones for use "in-game" can be a challenging, time consuming task. SpeedTree from IDV aims to change all that with it's intuitive UI, ease of use and powerful toolset. Making believable trees and plants has literally never been easier! In this new two part tutorial, artist Madhan Mohan will get you up to speed on working with the software, and show you how to not only create an great looking optimized Pine tree using SpeedTree, but how to get the model up and running inside of UDK as well. In part one Madhan will give you an in-depth look at the many parameters that make up the Speedtree interface, and walk you through the process of creating your first tree model.Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Advanced Poly Modeling - Tassimo T-65 Home Brewing Station: Part 2Max tassimo nretina
    In part 2 of the series, we'll continue blocking out the main sections of the Tassimo T-65 Home Brewing Station and then begin separating out the various elements and panels for final adjustments, topology cleanup and smoothing.Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Building The Caterpillar 797 In 3D Studio Max - Part 3Thumb
    Today we're continuing the CAT 797 series by Sasa Posloncec where you'll learn how to model the ridiculously huge Caterpillar 797B mining dump truck. Spanning three parts this series will give you an in-depth look at what it takes to create a fully realized vehicle model in 3D Studio Max using blueprints and photo reference. As Sasa walks you through the creation of each part, you'll learn how to work with Max's Edit Poly modifier, spline tools and much more! The third and final part in the series covers refining and adding additional details to the model. Complete the project after the jump!Read More…