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In part 4 of the series, we’ll continue working on the T-Disc section of the machine and tackle a series of complex cuts to create the necessary holes for the spout, screws and LED lights. This will once again involve seamlessly attaching multiple meshes together to create a single uniform surface, as well as re-working edge topology and adding the necessary supporting geometry in preparation for subdivision.
In this new tutorial series focused on product modeling and rendering, we'll create the Tassimo T-65 Home Brewing Station from Bosch. Starting in 3d Studio Max we'll use a few simple blueprint images to do a block-out of the base, and then begin the process of breaking down and refining the model using more advanced poly modeling techniques to create the final High-res asset. Later lessons will include UVMapping, Texturing, creating V-Ray materials and finally building a suitable studio lighting rig and rendering out the model with V-Ray.
Additional Files/ Plugins:
Tassimo T-65: Modeling Part 4-1
Note: Click the 'Box' icon to view the tutorial in full-screen HD (all videos available in 1080p.)