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In part 3 of the series, we’ll continue to refine the overall shape of the main components and do additional mesh cleanup to finalize some of the elements. This includes removing unneeded edges, edge termination techniques and adding supporting geometry to ensure correct smoothing. In the later stages of part 3, we'll also construct one of the Tassimo's most difficult pieces. This section focuses on seamlessly connecting one cylindrical mesh to another and some ways this can be achieved using a combination of cutting, snapping and welding.
In this new tutorial series focused on product modeling and rendering, we'll create the Tassimo T-65 Home Brewing Station from Bosch. Starting in 3d Studio Max we'll use a few simple blueprint images to do a block-out of the base, and then begin the process of breaking down and refining the model using more advanced poly modeling techniques to create the final High-res asset. Later lessons will include UVMapping, Texturing, creating V-Ray materials and finally building a suitable studio lighting rig and rendering out the model with V-Ray.
Additional Files/ Plugins:
Tassimo T-65: Modeling Part 3-1
Note: Click the 'Box' icon to view the tutorial in full-screen HD (all videos available in 1080p.)