Advertisement
Modo

Recreate the 'Cut & Paste' Winning Scene in Modo

by

Today's tutorial marks the first post to the site by industrial-design wizard Adam Ohern. Adam's incredible modeling skills have earned him a CV featuring the likes of HP, Black & Decker & Bose Corporation and we're thrilled to welcome him to the site. In this tutorial, Adam is going to walk us through his winning entry in this year's Cut And Paste contest, and for any modeler using any package it's a must watch!


Video 1

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Video 2

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Video 3

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Video 4

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Video 5

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Related Posts
  • 3D & Motion Graphics
    3D Studio Max
    Model, Texture and Render a Realistic Light Bulb with 3ds Max & C4D - Part 1Max lightbulb pt1 retina
    In this new two part tutorial series, brothers Andrew and Stefan Surmabojov are teaming up to show you how to create an ultra-realistic light bulb. Utilizing a powerful combination of tools from both 3D Studio Max and Cinema 4D, this series will show you how the two programs can be used together to achieve fantastic results. In part one, Andrew will guide you through the creation of the model in 3ds Max, using a variety of simple yet powerful tools and techniques. Along the way, you'll learn some interesting ways to approach modeling the various elements, resulting in an extremely detailed, accurate model ready for Cinema 4D.Read More…
  • 3D & Motion Graphics
    Cinema 4D
    Create a Glossy, 3D Smartphone Battery Icon in Cinema 4DBattery icon 400px
    In this tutorial, you'll learn how to create a nice looking, glossy 3D smartphone battery icon using Cinema 4D. You'll start by creating the battery model using some simple parametric primitives and then learn how to create some shaders to make it look nice and shiny. Finally, you'll learn how to light the scene and render things out.Read More…
  • 3D & Motion Graphics
    Footage
    Stock Video Pack: Real TV NoiseRealtv noise 400px
    Today we have something a little different for you. This stock video pack features ten high quality noise pattern videos, recorded by Stefan Surmabojov from an actual old TV. These are great to have on hand and can be used for any number of projects. Add some authentic noise or grain to your next video, or simply use them to create custom transitions and effects. They're also great to give your footage a security cam or shaky camcorder feel! These are free to everyone, so grab'em now!Read More…
  • 3D & Motion Graphics
    Cinema 4D
    Modeling, Texturing & Rendering a Gingerbread Man in Cinema 4D - Part 1Gingerbread man retina
    In our latest Cinema 4D tutorial, Aleksey Voznesenski will show you how to model a Gingerbread man using poly modeling techniques, discuss the importance of using reference images, and show you how to maintain a proper edge flow and good topology when modeling. In part 2, he'll cover creating materials, basic scene lighting and rendering.Read More…
  • 3D & Motion Graphics
    Modo
    Create A Soap Scene In ModoSoapthumb
    In this tutorial, new Cgtuts+ author Elias Sarantopoulos guides us through the process of creating a soap dispenser and refill bottle in Luxology Modo. Through-out the scene's creation, Elias will use simple modeling tools and techniques to first block out the overall shapes, before adding subdivision and refining the objects final appearance. He'll then discuss the material and texture setup, as well as lighting the scene for our final product shot. This is a great tutorial for beginner and intermediate Modo artists looking to improve their modeling, lighting and rendering skills. We know you're going to love it!Read More…
  • 3D & Motion Graphics
    xNormal
    Quick Tip: Ambient Occlusion In xNormalThumb 3d cg vfx ambient occlusion map texturing lighting xnormal rendering baking
    In today's Quick Tip, Chris Tate will show us a quick and easy method for rendering out an Ambient Occlusion map using the free program xNormal. AO maps are relatively easy to setup and implement into your texturing work-flow and the benefits can be enormous.. Add another level of detail and realism to any model with this simple, yet effective technique! Let's take a look...Read More…