Advertisement
Wings3D

An Introduction To Wings3D - Day 1

by

In today's tutorial new Cgtuts+ author Jordy Lakiere will give us an extensive overview of the free, open source application Wings3D. In day 1 of this 2 day tutorial, Jordy will cover every aspect of the Wings3d interface. Starting off with a detailed introduction of the navigation controls and keyboard shortcuts, Jordy will then move on to not only explain the modeling tools in detail, but will also give us a practical demonstration of their capabilities by modeling a detailed Roman Eagle. This is a must watch for any artist interesting in working with Wings3D.

Download Wings3D for free at: www.wings3d.com


Part 1

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Part 2

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Related Posts
  • 3D & Motion Graphics
    3D Studio Max
    Advanced Poly Modeling - Tassimo T-65 Home Brewing Station: Part 6Max tassimo nretina
    In the sixth part of the T-65 series, we'll finally start work on the back portion of the machine and tackle the water tank's base, this is one of the more challenging parts of the model and will require us to carefully construct the basemesh in preparation for subdivision. With the tank base complete, we move onto create the remaining details on the back panel, and finish things off by adding thickness and supporting geometry.Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Model, Texture and Render a Realistic Light Bulb with 3ds Max & C4D - Part 1Max lightbulb pt1 retina
    In this new two part tutorial series, brothers Andrew and Stefan Surmabojov are teaming up to show you how to create an ultra-realistic light bulb. Utilizing a powerful combination of tools from both 3D Studio Max and Cinema 4D, this series will show you how the two programs can be used together to achieve fantastic results. In part one, Andrew will guide you through the creation of the model in 3ds Max, using a variety of simple yet powerful tools and techniques. Along the way, you'll learn some interesting ways to approach modeling the various elements, resulting in an extremely detailed, accurate model ready for Cinema 4D.Read More…
  • 3D & Motion Graphics
    Footage
    Stock Video Pack: Real TV NoiseRealtv noise 400px
    Today we have something a little different for you. This stock video pack features ten high quality noise pattern videos, recorded by Stefan Surmabojov from an actual old TV. These are great to have on hand and can be used for any number of projects. Add some authentic noise or grain to your next video, or simply use them to create custom transitions and effects. They're also great to give your footage a security cam or shaky camcorder feel! These are free to everyone, so grab'em now!Read More…
  • 3D & Motion Graphics
    Cinema 4D
    Create a Stylish Earth Cross-Section Animation with Cinema 4D - Part 1Earth cross section thumb
    In our latest Cinema 4D tutorial, Aleksey Voznesenski will walk you through the process of Modeling, Texturing, Lighting and Animating a cross section of planet Earth. You'll learn a whole bunch of techniques for adding materials and using alpha channels to modify only certain parts of the texture maps. You'll also learn how to animate the cross section using booles and make everything look sexy with materials and lighting.Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Advanced Poly Modeling - Tassimo T-65 Home Brewing Station: Part 2Max tassimo nretina
    In part 2 of the series, we'll continue blocking out the main sections of the Tassimo T-65 Home Brewing Station and then begin separating out the various elements and panels for final adjustments, topology cleanup and smoothing.Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Advanced Poly Modeling - Tassimo T-65 Home Brewing Station: Part 1Max tassimo nretina
    In this new tutorial series focused on product modeling and rendering, we'll create the Tassimo T-65 Home Brewing Station from Bosch. Starting in 3d Studio Max we'll use a few simple blueprint images to do a block-out of the base, and then begin the process of breaking down and refining the model using more advanced poly modeling techniques to create the final High-res asset. Later lessons will include UVMapping, Texturing, creating V-Ray materials and finally building a suitable studio lighting rig and rendering out the model with V-Ray.Read More…