Today we have Day 3 of Shray Khanna's extensive "Next-Gen Armored Car" tutorial series, available exclusively to our Premium subscribers. In today's post Shray will cover the process of UVMapping the low poly model using various mapping tools and techniques inside of Maya. Over the course of this 6 day series. Shray will guide you through the entire process of creating a next-gen, low poly vehicle using Maya and Photoshop.
Throughout this 7 part series, Shray covers the complete next-gen pipeline in detail. Starting off with low poly modeling in days 1 & 2, and then moving onto uv mapping, high poly modeling, baking, texture creation and finally lighting and rendering. This series is a must read for any artist interested in video game development and asset creation. Log-in now to get started!
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