Water Displacement With Blender And AE: Part 1
In this brand-new, 3 part tutorial series. Author Frederik Steinmetz will guide us through the process of creating an underwater scene using Blender and After Effects. The tutorial covers setting up and modeling the underwater scene, creating a displacement map for the water's surface, rendering out passes using Blender's compositor, creating mist and depth of field effects, and finally bringing the whole project together in After effects for final compositing. Let's get started!
In this tutorial you will learn how to use Blender to model an underwater scene. In the resulting animation the camera will pass through the water surface. Then we will use the compositor to create masks for advanced compositing in After Effects where we will also add the water running down from the camera in order to not make the transition look like a computer game.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.