In this tutorial I will be focusing mostly on flexibility. There are many ways to achieve better, more realistic results that this one, but the standard approach will not allow you to make many changes without going back to your 3D software and re-rendering. Proper set up of materials, render passes and compositing will allow you to quickly respond to client's requests.
In this first part, I will make the animation in Blender, set up the materials and render settings. I also provide some theory of mixing the colors. There is no modeling required because I start when the mesh itself is ready.
Then in the second part over on Aetuts+ it's all about compositing. At the end I will show you how to get Blender's cameras and object movements within After Effects. Additionally, how to prepare Blender’s normal pass for relighting plug-ins inside After Effects. Enjoy!
Additional Aetuts+ Resources
- Maya into After Effects Workflow
- Integrating Cinema 4D into After Effects
- How To Attach 2D Objects Onto Your 3D Animation – AE Premium
- The Ultimate Guide To DOF in Cinema 4D & After Effects Part 2 – AE Premium Content
- 15 Essential 3D and AE Tutorials