Advertisement
Maya

Maya Exterior Environment Creation - Day 2

by

Today Ivan Krushkov brings us day 2 of his Exterior Environment Creation tutorial series for Maya. In today's post Ivan will wrap up the modeling portion of the project by adding the remaining details to the scene. With the modeling complete, he'll move onto cleaning up and prepare the geometry for UVMapping.


Part 1

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Part 2

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Part 3

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Part 4

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Part 5

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Part 6

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Part 7

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Part 8

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Related Posts
  • 3D & Motion Graphics
    3D Studio Max
    Model, Texture and Render a Realistic Light Bulb with 3ds Max & C4D - Part 1Max lightbulb pt1 retina
    In this new two part tutorial series, brothers Andrew and Stefan Surmabojov are teaming up to show you how to create an ultra-realistic light bulb. Utilizing a powerful combination of tools from both 3D Studio Max and Cinema 4D, this series will show you how the two programs can be used together to achieve fantastic results. In part one, Andrew will guide you through the creation of the model in 3ds Max, using a variety of simple yet powerful tools and techniques. Along the way, you'll learn some interesting ways to approach modeling the various elements, resulting in an extremely detailed, accurate model ready for Cinema 4D.Read More…
  • 3D & Motion Graphics
    Cinema 4D
    Modeling, Texturing & Rendering a Gingerbread Man in Cinema 4D - Part 1Gingerbread man retina
    In our latest Cinema 4D tutorial, Aleksey Voznesenski will show you how to model a Gingerbread man using poly modeling techniques, discuss the importance of using reference images, and show you how to maintain a proper edge flow and good topology when modeling. In part 2, he'll cover creating materials, basic scene lighting and rendering.Read More…
  • 3D & Motion Graphics
    3D Studio Max
    Advanced Poly Modeling - Tassimo T-65 Home Brewing Station: Part 3Max tassimo nretina
    In part 3 of the series, we’ll continue to refine the overall shape of the main components and do additional mesh cleanup to finalize some of the elements. This includes removing unneeded edges, edge termination techniques and adding supporting geometry to ensure correct smoothing. In the later stages of part 3, we'll also construct one of the Tassimo's most difficult pieces. This section focuses on seamlessly connecting one cylindrical mesh to another and some ways this can be achieved using a combination of cutting, snapping and welding.Read More…
  • 3D & Motion Graphics
    Modo
    Create A Soap Scene In ModoSoapthumb
    In this tutorial, new Cgtuts+ author Elias Sarantopoulos guides us through the process of creating a soap dispenser and refill bottle in Luxology Modo. Through-out the scene's creation, Elias will use simple modeling tools and techniques to first block out the overall shapes, before adding subdivision and refining the objects final appearance. He'll then discuss the material and texture setup, as well as lighting the scene for our final product shot. This is a great tutorial for beginner and intermediate Modo artists looking to improve their modeling, lighting and rendering skills. We know you're going to love it!Read More…
  • 3D & Motion Graphics
    Maya
    Camera Projection In MayaThumb camera projection
    In this tutorial, Cgtuts+ regular author Ivan Krushkov guides us through the process of using camera projection in Autodesk Maya. Ivan will begin by showing us how to separate and prepare our image inside of Adobe Photoshop for later projection inside Maya. In the second half of the tutorial, Ivan will move into Maya and focus on creating simple geometry, setting up the projection, creating and applying materials as well as animating the camera's movement. This is a great tutorial for intermediate to advanced Maya using interested in learning camera projection techniques.Read More…
  • 3D & Motion Graphics
    Nuke
    Enhance Your Workflow With Basic Multi-Channel Compositing In NukeThumb
    In this tutorial Ivan Krushkov will introduce you to the basics of using the Multi-Channel compositing system inside Nuke. You'll learn how to save time and work smarter by outputting all of your render layers into a single file, which can then be used for more efficient compositing. Get started after the jump!Read More…