In today's Quick Tip, Chris Tate will show us a quick and easy method for rendering out an Ambient Occlusion map using the free program xNormal. AO maps are relatively easy to setup and implement into your texturing work-flow and the benefits can be enormous.. Add another level of detail and realism to any model with this simple, yet effective technique! Let's take a look...
Every few weeks, we revisit some of our reader's favorite posts from throughout the history of the site. This tutorial was first published in January of 2011.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.