Advertisement
Source SDK

The Complete View-Model Tutorial - Day 3

by

Follow artist Ben Henry as he guides you through the creation of a Team Fortress 2 inspired view-model weapon for use in Valve's Source Engine. In Day 3, Ben shows us how to compile the axe model directly into the source engine. This four part series is a great starting point for any artist interested in game development or creating their own mods!


Additional Files/ Plugins:


Video

Download

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Related Posts
  • Design & Illustration
    Interviews
    To the Point: An Interview with Ben HeinePreview
    We take a moment to get inside the creative mind of artist Ben Heine. Please sit back and enjoy the commentary!Read More…
  • 3D & Motion Graphics
    Modeling
    Working with Mesh Fusion in ModoModo mesh fusion retina
    Learn how to get up and running with Mesh Fusion, Modo's magical new modeling plugin that will change the way you model forever.Read More…
  • 3D & Motion Graphics
    ZBrush
    Modeling Tips & Tricks: Dynamesh & ZRemesherZbrush tips tricks 2 retina
    In this tutorial, professional artist Shaun Keenan will show you the methods he uses to quickly concept and model characters using ZBrush, specifically the benefits of using Dynamesh and ZRemesher. You'll begin by creating a simple base sphere in ZBrush, and then quickly use Dynamesh to block out a base mesh for a Manatee. Shaun will show you how a combination of Dynamesh and ZRemesher can be used to quickly create clean and usable quad-based topology ideal for sculpting.Read More…
  • Music & Audio
    Audio Production
    How to Use the VST Plugin AnalyzerVst analyzer 400px
    As audio engineers, we often have to walk the line between the artistic and the scientific, the subjective and the objective. However sometimes keeping our eyes and ears on the objective can be difficult. That is where tools like the VST Plugin Analyzer come in.Read More…
  • Game Development
    How to Learn
    How to Learn Loom SDKHow to learn loom sdk 400px
    Loom SDK is an open source cross-platform development kit, written in C++, that enables you to create games and applications for different platforms very quickly. It offers a command line interface and features such as live asset reloading, live code compiling, and multiple devices deployment, while preserving the flexibility of a native and open source SDK.Read More…
  • 3D & Motion Graphics
    Maya
    Constructing a Strikingly Accurate Tattoo Gun in Maya - Part 9Maya tattoo retina a
    In the final part of Ran Ben Avraham's massive Tattoo Gun series, you learn how to create Bump and Specular maps using Photoshop, and how to correctly set them up in Maya. Over the course of this in-depth series, you've learned how to precision model hard surface objects using real world scale, create professional UV's, and how a combination of hand painting techniques and images can be used to create convincing textures. Once complete, you'll have gained a good understanding of the workflow used by a professional artist, and be able to apply those techniques to future projects.Read More…