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The Complete View-Model Tutorial - Day 1

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This post is part of a series called Creating Assets for Valve's Source Engine.
The Complete View-Model Tutorial - Day 2

Follow artist Ben Henry as he guides you through the creation of a Team Fortress 2 inspired view-model weapon for use in Valve's Source Engine. In Day 1, Ben will start the project off by modeling and Uvmapping an Axe for a TF2 character in 3D Studio Max. This four part series is a great starting point for any artist interested in game development or creating their own mods. Let's get started!


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Note: click the 'Monitor' icon to view tutorial in full-screen HD.

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