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Create and Rig a Non-Deformable Wooden Character

4 Posts

This series covers the modelling and rigging of a non-deformable character in Maya. Based on 'The Nutcracker', this character features a number of challenges due to its inorganic nature and unique structure. Throughout the course of this series, author Soni Kumari will show you how to tackle each element and construct the model from start to finish using Maya's default toolset. Later lessons will include how to construct an intuitive, animation friendly rig for a hard surface character using Maya's proprietary rigging tools.

Posts in this series
  • 3D
    Creating and Rigging a Non-Deformable Wooden Character in Maya: Part 33d and motion graphics
    2 shares
    In this part of the non-deformable character series, you'll learn how to apply UVs to your character using Maya's proprietary tools. Topics Include using various UV projection techniques, removing distortion using Maya's powerful relax algorithms, transferring UV's to save time and finally packing.Read More…
  • 3D
    Creating and Rigging a Non-Deformable Wooden Character in Maya: Part 43d and motion graphics
    3 shares
    In the fourth and final part of the series you'll learn how to build a rig for the character. Lessons include creating the skeleton, adding rig controls, setting up connections and parenting elements, as well as painting weights for proper deformation.Read More…
  • 3D Models
    Creating and Rigging a Non-Deformable Wooden Character in Maya: Part 13d and motion graphics
    6 shares
    Today we’re launching a brand new tutorial series covering the modeling and rigging of a non-deformable character in Maya. Based on 'the Nutcracker', this character features a number of challenges due to it's inorganic nature and unique structure.Read More…
  • 3D Models
    Creating and Rigging a Non-Deformable Wooden Character in Maya: Part 23d and motion graphics
    In part 2 of author Soni Kumari's Non-Deformable Wooden Character series for Maya. You'll create the remaining parts of the character model including the hands, fingers, head and unique jaw structure, as well as the mouth's spring and suspension system.Read More…