Advertisement

3D & Motion Graphics Series

Collections of posts that take you through a particular topic or project.
  • 3d and motion graphics

    This series covers the modelling and rigging of a non-deformable character in Maya. Based on 'The Nutcracker', this character features a number of challenges due to its inorganic nature and unique structure. Throughout the course of this series, author Soni Kumari will show you how to tackle each element and construct the model from start to finish using Maya's default toolset. Later lessons will include how to construct an intuitive, animation friendly rig for a hard surface character using Maya's proprietary rigging tools.

    View Series…
  • Aetuts retina welcome to after effects episode1

    This 10 part series has been designed to help anyone starting out in the world of After Effects

    View Series…
  • Zbrush sea creature retina21

    In this two part series, you'll learn how to model, sculpt, UVMap and texture a cartoon Plesiosaur using Maya, ZBrush, NEX, Roadkill and V-Ray. Part one includes creating a base mesh in Maya from concept art, sculpting and detailing in ZBrush and Re-topology in Maya using Nex. Part two covers texturing, baking polypaint data using xNormal and shader creation in Maya.

    View Series…
  • Max disco intro pt1 retina

    In this series you'll learn how to create a cool, music video inspired, disco-themed animation using 3ds Max, Cinema 4D and After Effects. You'll begin by modeling the virtual set in 3ds Max before moving into Cinema 4D, where you'll utilize it's tight integration with After Effects to create textures for the scene. You'll also animate the shots and composite everything in After Effects.

    View Series…
  • Game characater creation series retina

    Over the course of this extremely in-depth series, you'll learn the techniques and theory behind creating a stylized, high quality female character for modern games. Focused on traditional poly-modeling, rather then digital sculpting techniques, this series from veteran artist Antony Ward, will help you build a solid foundation and a true understanding of the character creation process.

    View Series…
  • Maya walle final retina

    In this in-depth modeling series for Autodesk Maya, you’ll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hard-surface modeling and will teach you fundamental techniques that you can apply to any project. By the end of the series, you’ll have a good understanding of the fundamental tools and techniques used in high-poly, hard-surface modeling and the experience to start tackling complex modeling projects on your own.

    View Series…