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UDK

Latest Posts
  • UDK
    Create Firefly Particles in UDKThumbnail
    26 shares
    Learn how to create "FireFly" particles using Cascade in Unreal Development Kit with Ankash Kallyat. Read More…
  • UDK
    Creating an Advanced Hologram Material in UDKUdk hologram retina
    7 shares
    In this tutorial we'll be creating an Advanced Hologram Material in UDK, which animates to and fro with the help of Parallax mapping (Bump mapping) in Unreal Development Kit. We'll also be learning how to use RGB channels in Photoshop to create a single texture from three separate textures. To understand this tutorial thoroughly, you at least need to know the basics of Shading and Material creation in UDK.Read More…
  • Speedtree
    SpeedTree To UDK: The Complete Workflow: Part 1Thumb
    10 shares
    Due to the shear number of polygons often required to make believable 3D trees, creating realistic ones for use "in-game" can be a challenging, time consuming task. SpeedTree from IDV aims to change all that with it's intuitive UI, ease of use and powerful toolset. Making believable trees and plants has literally never been easier! In this new two part tutorial, artist Madhan Mohan will get you up to speed on working with the software, and show you how to not only create an great looking optimized Pine tree using SpeedTree, but how to get the model up and running inside of UDK as well. In part one Madhan will give you an in-depth look at the many parameters that make up the Speedtree interface, and walk you through the process of creating your first tree model.Read More…
  • UDK
    Setting Up Dynamic Cloud shadows in UDKThumb.1
    2 shares
    If we start UDK and load any default template map, we get a sky dome loaded with its pre-defined time of the day, set along with the animation of the clouds. Well that’s actually the material setup in UDK which is applied to a Skydome mesh and thus we can see the Sun and all the clouds moving, but no shadows on the ground. So today we’ll be learning how to get cloud shadows just by setting up a Cloud material and plugging it into the function of the Light. Yes it’s very easy and looks very Real too, so let’s get started.Read More…
  • UDK
    Working with Advanced Reflections in UDKThumb
    9 shares
    In this tutorial we'll learn how to setup both a Dynamic (realtime) and a Static reflection material in Unreal Development Kit, and create a Parameter Switch to switch from Dynamic to Static reflections, or vice versa in UDK. For the tutorial I'll be using the February 2011 version of UDK.Read More…
  • UDK
    Quick Tip: Optimizing Textures In Unreal Development KitPreview
    14 shares
    In today's quick tip, new author Ankash Kallyat will discuss optimizing textures in Unreal Development Kit and some of the key things to remember when importing textures into UDK. We'll look at a few ways to save memory by extracting Specular maps from Diffuse maps, as well as working with LOD settings to optimize game play.Read More…
  • Maya
    Maya To UDK: Importing Static Meshes Using ActorX & FBXThumb
    8 shares
    In this tutorial you'll be learning how to import Static meshes from Maya to UDK (Unreal Development Kit) using the ActorX plug-in, as well as the FBX Importer plug-in in Maya. Most importantly we'll be setting up the Maya Grid system to match the Unreal Grid system. We'll be using Maya 2011 here as the ActorX plug-in is only available up until version 2011, after which Epic Games stopped developing ActorX due to the implementation of the FBX pipeline in UDK.Read More…
  • Speedtree
    Speedtree to UDK: Creating A Palm Tree In Speedtree And Importing It Into UDKThumb2
    11 shares
    In this tutorial Ankash Kallyat will cover the workflow of creating a great looking palm tree using SpeedTree and how to get it up and running in Unreal Development Kit (free). This is a great project for anyone interested in creating trees, plants or foliage for use in engine. Speedtree (included with UDK) features a unique and intuitive interface which allows you to quickly create various types of plant life using a very easy to understand node based system.Read More…
  • Speedtree
    SpeedTree To UDK: The Complete Workflow: Part 2Thumb
    3 shares
    Due to the shear number of polygons often required to make believable 3D trees, creating realistic ones for use "in-game" can be a challenging, time consuming task. SpeedTree from IDV aims to change all that with it's intuitive UI, ease of use and powerful toolset. Making believable trees and plants has literally never been easier! In this new two part tutorial, artist Madhan Mohan will get you up to speed on working with the software, and show you how to not only create an great looking optimized Pine tree using SpeedTree, but how to get the model up and running inside of UDK as well. In part two Madhan will walk you through the process of exporting the completed model from SpeedTree and compiling it for use in UDK. Material setup, populating terrain and generating collision primitives are also covered in detail. Complete the project after the jump!Read More…
  • UDK
    A Comprehensive Beginner's Guide to UDK - Day 1Unreal 3 dev kit udk ud3 unreal engine
    5 shares
    In this new tutorial series, Ivan Krushkov will be walking us through the very basics of the Unreal Development Kit (UDK). In this first part Ivan covers the actual interface itself, whilst in Day 2 he shows you how to use that knowledge to produce your very first playable level! If you want to get started creating your own content in UDK, this tutorial is for you.Read More…
  • UDK
    UDK - Creating Events With Unreal KismetThumb
    9 shares
    Today we'll delve into UDK's Kismet and take a look at developing Events, what they are, how we can create them and how we can manage them. You'll learn how to create and manage nearly every type of Event in UDK in order to be able to build complete, complex and fully scripted levels starting with the simple level we'll be creating in this tutorial.Read More…
  • UDK
    A Comprehensive Beginner's Guide to UDK - Day 5Unreal 3 dev kit udk ud3 unreal engine
    In the fifth part of this brand-new new tutorial series, Ivan Krushkov continues to walk us through the Unreal Development Kit (UDK). After covering the interface, BSP brushes, lighting, static meshes, physics, the matenee editor , AI Paths and particle effects in previous sections, today we look at how to export static meshes and materials from Maya to the UDK, and also how to create custom materials and textures inside the UDK itself. Let's get started with the final part of this awesome series...Read More…
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