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Texturing

  • Texturing
    Create a Low Poly Camaro in Blender: Part 2Blenbder low poly car pt2 retina
    61 shares
    Learn how to create an extremely low poly Chevy Camaro using Blender in the two-part series from Karan Shah.Read More…
  • Texturing
    Mythical Character Creation in Modo: Part 5Mari hern pt5 retina
    27 shares
    In this part of the series, you'll learn how to paint realistic textures using Mari's cutting edge 3D painting toolset.Read More…
  • Cinema 4D
    Span a Texture Across Folding Splines in C4DC4d spline fold retina
    19 shares
    Learn how to attach a bitmap image that spans across multiple cloned bent objects to create one seamless look.Read More…
  • Game Art
    Create a Game Ready Fire Extinguisher with 3D Studio Max: Part 5Max fire extinguisher final retina
    54 shares
    In this part of the Fire Extinguisher series, you'll learn how to create great looking game ready textures. Read More…
  • Blender
    Creating A Low Poly Ninja Game Character Using Blender: Part 1Nija
    131 shares
    In this tutorial you'll learn how to create a low poly ninja character model for games using Blender. The final model will be around 1,200 polys, which is a good amount for iphone or ipad games. Although this tutorial covers building the character in Blender, the workflow is universal and can easily be followed using any other 3D modeling/software package.Read More…
  • Modeling
    Create A 3D Floor Plan Model From An Architectural Schematic In BlenderThumb
    84 shares
    In this tutorial you'll learn how to create a 3D floor plan model from an 2D architectural drawing. Karan Shah will show you some simple, yet effective techniques for constructing the walls, windows and doors following a basic interior schematic in Blender. With the model complete we'll add materials and textures, and do a final render of the scene.Read More…
  • VRay
    Compositing VRay Render Layers in PhotoshopThumb
    19 shares
    In this tutorial Ahmed Fathi takes a look at how to composite together VRay render layers using blending-modes and masks in Photoshop. Once completed, this process allows you to change or tweak any aspect of your image in seconds without having to re-render a thing! Ahmed also covers a few extra post production techniques such as Chromatic Aberration and Depth Of Field, as well as how to emulate a Cross-processed look.Read More…
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