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Modo

Latest Posts
  • Texturing
    Mythical Character Creation in Modo: Part 5Mari hern pt5 retina
    37 shares
    In this part of the series, you'll learn how to paint realistic textures using Mari's cutting edge 3D painting toolset.Read More…
  • Sculpting
    Mythical Character Creation in Modo: Part 4Modo hern pt4 retina
    47 shares
    Learn how to Model, UV Map and Sculpt a detailed wooden staff for Hern in this part of the Mythical Character Creation series.Read More…
  • Sculpting
    Mythical Character Creation in Modo: Part 3Hern part3 retina
    21 shares
    Learn how Modo's cutting edge sculpting tools can be used to add high definition detail to character models.Read More…
  • UV Mapping
    Mythical Character Creation in Modo: Part 2Modo hern pt2 retina
    37 shares
    Learn how to create character UVs using the Eterea UV Tools plugin for Modo.Read More…
  • Modeling
    Working with Mesh Fusion in ModoModo mesh fusion retina
    24 shares
    Learn how to get up and running with Mesh Fusion, Modo's magical new modeling plugin that will change the way you model forever.Read More…
  • Modo
    Mythical Character Creation in Modo: Part 1Modo hern pt1 retina
    9 shares
    In our first series for Modo with a focus on character creation, 3D artist Thomasz Lechociński will take you through the entire process of creating a detailed stylized character as you learn to model, UV Map, texture, pose and render Hern, the mythical forest god from Celtic legend.Read More…
  • Modo
    Quick Tip: Create Seamless Lizard Skin in ModoModo lizard skin retina
    13 shares
    In our latest Modo quick tip, you'll learn how to create seamless lizard skin in Modo from 3D geometry. Tomasz Lechociński will walk you through the process of modeling a tileable scale pattern, and how to bake it down into a set of Normal and Ambient Occlusion maps. You'll then learn how these can be used, along with Photoshop, to build a great looking Modo shader for all your reptilian needs.Read More…
  • Modo
    Using Morph Maps to Drive Character Facial Expressions in Modo 701Modo morph maps retina3
    6 shares
    Learn how Modo's powerful Morph map functionality can be used to create and drive facial expressions for your characters, in the latest tutorial from Tomasz Lechocinski.Read More…
  • Modo
    Quick Tip: Create a Great Looking Glittering Flakes Material in ModoModo xmasball retina
    17 shares
    In author Tomasz Lechociński's latest Modo quick tip, you'll learn how to create an awesome glittering flakes material in Modo 601 using fur. Although Christmas is a long way off, this type of procedural material is great for any decorative themed project and was originally created as an entry for Luxology's preset contest, which you can find out more about it in this thread from the Luxology forums.Read More…
  • Modo
    UV Mapping a High Poly World War II Willys Jeep in Modo - Part 5Modo willys uvmapping pt4 retina
    5 shares
    In the fifth and final part of the series, we'll finish up our UVMapping. In this part we'll unwrap the wheels and pack them onto their own UV map, and go through the process of unwrapping and packing the rest of the Willys jeep.Read More…
  • Modo
    Quick Tip: Create a Cool Looking Sugar Based Material in ModoQt modo sugar retina
    4 shares
    In this quick tip, author Tomasz Lechociński will show you how to create a cool sugar based material in Modo 601 using fur. This type of procedural material is great for decorative (or Christmas) themed projects and was originally created as an entry for Luxology's preset contest, which you can find out more about in this thread from the Luxology forums.Read More…
  • Modo
    UV Mapping a High Poly World War II Willys Jeep in Modo - Part 4Modo willys uvmapping pt4 retina
    6 shares
    In Part 4, we’ll continue mapping the remaining parts of the jeep. This lesson will cover creating UVs for the seats, handles, dials and steering wheel. By this stage you should feel much more comfortable with Modo's unwrapping workflow and toolset, so let's continue.Read More…
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