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Adobe Photoshop

  • Sculpting
    Creature Sculpting in ZBrush: Part 4Zbrush creature modeling part 4 retina
    30 shares
    Learn how to sculpt three different creatures with ZBrush in this series from Shaun Keenan. Read More…
  • Animation
    How to Use After Effects for Web Animation PrototypesPreview
    658 shares
    In this screencast tutorial we're going to prototype an app UI animation. We'll take a Photoshop layout, then bring it to life using Adobe After Effects.Read More…
  • Motion Graphics
    Tear & Curl Paper in After EffectsAe paper tear and curl retina
    44 shares
    Learn how to create a tearing paper animation with After Effects in this tutorial from Kevin Snyder.Read More…
  • UDK
    Create Firefly Particles in UDKThumbnail
    28 shares
    Learn how to create "FireFly" particles using Cascade in Unreal Development Kit with Ankash Kallyat. Read More…
  • Game Art
    Create a Game Ready Fire Extinguisher with 3D Studio Max: Part 5Max fire extinguisher final retina
    55 shares
    In this part of the Fire Extinguisher series, you'll learn how to create great looking game ready textures. Read More…
  • Camera Projection
    Create an Atmospheric Snow Shot in Nuke and MayaMaya 3d projection retina2
    120 shares
    In this tutorial, we’ll be using Nuke's 3D System to take a still image and turn it into an atmospheric shot with camera moves and moving elements.Read More…
  • 3D
    Quick Tip: Create Seamless Textures for Your 3D App with PhotoshopQt modo seamless patterns retina
    12 shares
    In this quick tip, you'll learn how to use Illustrator and smart objects in Photoshop to create seamless geometric textures, which can then be used in Modo or virtually any other 3D software package.Read More…
  • Motion Graphics
    Make a Beautiful Bubbling Particle RevealAetuts retina bubbling particle reveal
    10 shares
    In this tutorial we will be creating a customizable particle reveal using Trapcode Particular. We will be using various instances of Particular in different ways both as Layer Emitters and as Luma Mattes - as well as setting up particles to inherit their color based on their layer emitter. Finally, once we set everything up, I'll show how you can easily swap out your base image and the effect will automatically update based on these new layers.Read More…
  • Maya
    Building Thor's Hammer in Maya - Part 2Thor hammer retina
    8 shares
    In the second part of the Thor Hammer tutorial, Chandan Kumar will show you how to unwrap each element of the model and pack the UVs before moving into Photoshop to create the textures. You'll wrap up the project by heading back into Maya to create shaders, setup scene lighting and do the final render.Read More…
  • Motion Graphics
    Tuts+ Hollywood Movie Title Series: Les MiserablesAetuts retina les miserables
    1 shares
    Today we're going to be looking at the animation style of "Les Misèrables". We will make this title style using only Photoshop and After Effects. I will show you a direct technique by using masks on the logo that simulate the random movement of the ink drops bleeding. I'll also show you how to achieve this old looking design with the use of an engraved generator preset in Photoshop.Read More…
  • ZBrush
    Creating a Character Portrait in ZBrush, the Making of "Hammerhead"Hammer head 400px
    31 shares
    In this Making Of tutorial, Nacho Riesco will guide you through the workflow he used to create his awesome Hammerhead character portrait, which was recently chosen by 3DArtist Mag as Image of the week and part of a larger collection featured on the Character Designed Served website. Throughout this tutorial, Nacho will discuss his sculpting and rendering techniques in ZBrush, and explain how to correctly render out various passes from ZBrush, such as Ambient Occlusion, Z-Depth, Shadow and Specular using various materials and lighting configurations, before moving into Photoshop for final compositing and post work.Read More…
  • Modo
    Quick Tip: Create a Great Looking Glittering Stars Material in Modo using FurThumb
    3 shares
    In this quick tip, new author Tomasz Lechociński will show you how to create a fantastic looking glittering star material in Modo 601 using fur. This type of procedural material is great for decorative projects and was originally created as an entry for Luxology's preset contest, which you can find out more about in this thread from the Luxology forums.Read More…
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