Advertisement

3D Models

  • Maya
    How to Create a Fuel Pump in Maya: Part 4Asd
    42 shares
    In this part of the tutorial, I'll show you how to make the holder, hand pump, trigger and the fuel pipe of the fuel pump.Read More…
  • 3D Models
    How to Create a Fuel Pump in Maya: Part 3Snap
    40 shares
    In the third part of the tutorial series, I’ll show you how to model the under section channel of pipes of the fuel pump. I’ll also show you how to model it's control box.Read More…
  • 3D
    How to Create a Fuel Pump in Maya: Part 2Dsads
    25 shares
    In the second part of the tutorial series, I’ll show you how to model the pipeline of the fuel pump. I’ll show you how to model the T- shaped pipe and the pipe connector.Read More…
  • 3D Models
    Modelling & Rigging a Cartoon Parrot in Maya: Part 8Untitled 1%20copy
    52 shares
    In this tutorial, in the series, I’ll you how to edit the maps for the distribution of fur on the parrot's body.Read More…
  • 3D Models
    Modelling & Rigging a Cartoon Parrot in Maya: Part 6Preview
    58 shares
    In this part six of this series of tutorials, I will show you how to create the eyes in Maya and the eye ball texture in Photoshop. Read More…
  • Modeling
    Creating an Ancient Letter in 3ds MaxUntitled 1%20copy
    92 shares
    In this tutorial, I'll show you how to create an ancient and torn letter in 3ds Max. This tutorial is heavily based on texturing in Photoshop. Read More…
  • 3D Models
    Creating and Rigging a Non-Deformable Wooden Character in Maya: Part 23d and motion graphics
    In part 2 of author Soni Kumari's Non-Deformable Wooden Character series for Maya. You'll create the remaining parts of the character model including the hands, fingers, head and unique jaw structure, as well as the mouth's spring and suspension system.Read More…
  • 3D Models
    Creating and Rigging a Non-Deformable Wooden Character in Maya: Part 13d and motion graphics
    6 shares
    Today we’re launching a brand new tutorial series covering the modeling and rigging of a non-deformable character in Maya. Based on 'the Nutcracker', this character features a number of challenges due to it's inorganic nature and unique structure.Read More…
  • 3D Models
    Create a Classic He-Man Action Figure using Maya: Part 63d and motion graphics
    3 shares
    In the sixth part of the He-Man Action Figure project, you'll begin constructing He-Man's accessories. This includes modeling and detailing the Shield, Sword and Battleaxe in Maya from a series of primitive objects.Read More…
  • 3D Models
    Create a Classic He-Man Action Figure using Maya: Part 53d and motion graphics
    2 shares
    In the fifth part of the He-Man Action Figure project, you'll make final adjustments to some of the leg muscles to add more definition, and begin constructing and detailing He-Man's armor from a series of primitive objects. This includes modeling the chest plate, wrist bands, belts and strapping.Read More…
  • 3D Models
    Create a Classic He-Man Action Figure using Maya: Part 43d and motion graphics
    8 shares
    In the fourth part of the project, you'll learn how to design and build He-Man's Face, Head and Hair starting from a single plane object. Due to the overall style of the figure, this will require precise adjustments and careful edge placement to ensure the final topology of the model matches the reference as closely as possible.Read More…
  • 3D Models
    Create a Classic He-Man Action Figure using Maya: Part 33d and motion graphics
    8 shares
    In this lesson you'll learn how to create He-Man's arms and hands. Due to the specific nature of an action figure's limbs, careful attention must be payed when creating the overall shape and topology of the arms, wrists and hands, as well as the joints themselves. Representing one of the most challenging aspects of building this character.Read More…
Advertisement
Advertisement