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3D Models

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  • 3D Models
    Creating and Rigging a Non-Deformable Wooden Character in Maya: Part 23d and motion graphics
    In part 2 of author Soni Kumari's Non-Deformable Wooden Character series for Maya. You'll create the remaining parts of the character model including the hands, fingers, head and unique jaw structure, as well as the mouth's spring and suspension system.Read More…
  • 3D Models
    Creating and Rigging a Non-Deformable Wooden Character in Maya: Part 13d and motion graphics
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    Today we’re launching a brand new tutorial series covering the modeling and rigging of a non-deformable character in Maya. Based on 'the Nutcracker', this character features a number of challenges due to it's inorganic nature and unique structure.Read More…
  • 3D Models
    Create a Classic He-Man Action Figure using Maya: Part 63d and motion graphics
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    In the sixth part of the He-Man Action Figure project, you'll begin constructing He-Man's accessories. This includes modeling and detailing the Shield, Sword and Battleaxe in Maya from a series of primitive objects.Read More…
  • 3D Models
    Create a Classic He-Man Action Figure using Maya: Part 53d and motion graphics
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    In the fifth part of the He-Man Action Figure project, you'll make final adjustments to some of the leg muscles to add more definition, and begin constructing and detailing He-Man's armor from a series of primitive objects. This includes modeling the chest plate, wrist bands, belts and strapping.Read More…
  • 3D Models
    Create a Classic He-Man Action Figure using Maya: Part 43d and motion graphics
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    In the fourth part of the project, you'll learn how to design and build He-Man's Face, Head and Hair starting from a single plane object. Due to the overall style of the figure, this will require precise adjustments and careful edge placement to ensure the final topology of the model matches the reference as closely as possible.Read More…
  • 3D Models
    Create a Classic He-Man Action Figure using Maya: Part 33d and motion graphics
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    In this lesson you'll learn how to create He-Man's arms and hands. Due to the specific nature of an action figure's limbs, careful attention must be payed when creating the overall shape and topology of the arms, wrists and hands, as well as the joints themselves. Representing one of the most challenging aspects of building this character.Read More…
  • 3D Models
    Create a Classic He-Man Action Figure using Maya: Part 2 3d and motion graphics
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    In part 2 you'll continue building the He-Man action figure from the ground up. This lesson covers working on the main torso section, skirt, chest and back areas. With these sections blocked out and shaped correctly, you'll go through the process of adding the additional geometry needed to shape and refine the skirt pleats, abdominal muscles, pectorals and upper back muscles.Read More…
  • 3D Models
    Create a Classic He-Man Action Figure using Maya: Part 13d and motion graphics
    19 shares
    Today we're kicking off a brand new tutorial series covering the creation of an awesome He-Man Action Figure using Maya. This unique series will walk you through the entire process of modeling your very own action figure inspired by the iconic 80's character.Read More…
  • 3D Models
    Modeling, Texturing & Rendering for Production: Part 3 Modeling3d and motion graphics
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    In this lesson, you'll construct the high resolution model of the airship using elements from the mesh library created in the previous part. This allows the model to be assembled rather quickly and fine tuned to create the final production asset.Read More…
  • 3D Models
    Create a Shattering Glass Animation in Cinema 4D & AE - Part 1 Modeling & Animation3d and motion graphics
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    In this tutorial series you'll learn how to create a cool slow-motion shattering glass animation using Cinema 4D and After Effects. Over the course of this massive lecture, professional artist Cyril Kotecky will teach you the ins and outs of working with dynamics and what goes into creating such a shot.Read More…
  • 3D Models
    Modeling, Texturing & Rendering for Production: Part 2 Modeling3d and motion graphics
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    In production, speed is everything. Artists need to adapt tools and techniques that allow for a workflow that's not only fast and efficient, but one that yields excellent results at the same time.Read More…
  • 3D Models
    Modeling, Texturing & Rendering for Production: Part 1 Concept Design3d and motion graphics
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    In production, speed is everything. Artists need to adapt tools and techniques that allow for a workflow that's not only fast and efficient, but one that yields excellent results at the same time. In our latest Tut+ Premium series Modeling, Texturing & Rendering for Production you'll follow profession CG artist Mile Eror as he shares his personal workflow and discusses the tools, techniques and general approach he takes when working on a project.Read More…
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