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3D

  • 3D
    How to Create a Fuel Pump in Maya: Part 2Dsads
    25 shares
    In the second part of the tutorial series, I’ll show you how to model the pipeline of the fuel pump. I’ll show you how to model the T- shaped pipe and the pipe connector.Read More…
  • 3D
    Modelling & Rigging a Cartoon Parrot in Maya: Part 7Dfg
    71 shares
    In this part of the tutorial, I’ll show you how to do 3D painting and create Bald map for applying fur on the distinguished parts of the parrot body mesh.Read More…
  • 3D
    Modelling & Rigging a Cartoon Parrot in Maya: Part 5Dfg
    70 shares
    In part five of this series of tutorials, I’ll show you how to export UVs map and create texture art in Photoshop. Read More…
  • Modo
    Sentinel Skin Transition EffectSentinel ico small
    15 shares
    In this tutorial I’ll show you how to create a Sentinel skin transition effect similar to one that was shown in latest X-Men movie. You will learn how to operate particles in MODO to create skin made of flipping scales.Read More…
  • 3D
    Creating Realistic Clouds in Autodesk 3ds Max Using Particle Flow and AfterBurnTumbnail
    83 shares
    AfterBurn is a great volumetric plugin for Autodesk 3ds Max. In this tutorial, I'll show you how to use AfterBurn, along with Particle Flow, to create a realistic puffy cloud scene. I'll finish by doing some compositing in Adobe After Effects to make the result look even better. Read More…
  • 3D
    Mythical Character Creation in Modo: Part 6Hern 6 ico
    30 shares
    In this part of the Mythical Character Creation series, you'll learn how to crate skeleton, bind mesh to it, paint weight maps to adjust range of influence of individual joints, use actors and pose tool to pose character, light and render final image.Read More…
  • 3D
    Making a Barbed Wire Scene in 3ds MaxPre
    19 shares
    In this tutorial, I'll be showing you how to create a barbed wire structure in 3ds Max with using Modifiers only.Read More…
  • 3D
    Modelling & Rigging a Cartoon Parrot in Maya: Part 2Thumb
    10 shares
    In this part of the tutorial, I will show you how to model the eye, tongue, throat and feathers of a parrot. I will then proceed to unwrap the model for texturing. Read More…
  • Modeling
    Environment Creation in Cinema 4D: Part 8C4d environment creation part3 retina
    8 shares
    In our continuing series, learn how to create a detailed environment from scratch in this series from Moises Perez.Read More…
  • Modeling
    Environment Creation in Cinema 4D: Part 7C4d environment creation part7 retina
    19 shares
    Continuing the series, learn how to create a detailed environment from scratch in this series from Moises Perez.Read More…
  • 3D
    Complete Human Character Rig In 3D Studio Max, Part 4 Hand & Finger Controls3d and motion graphics
    24 shares
    Today we’re bringing you the fourth part of Soni Kumari’s exceptional Human Rigging tutorial series for 3D Studio Max. In this lesson, you’ll learn how to construct the necessary controls and constraints for the character's hands and fingers!Read More…
  • rendering
    Three Ways to Generate Ambient Occlusion in 3ds MaxSd
    39 shares
    Learn three different ways of generating Ambient Occlusion passes in 3ds Max with Uriel Deveaud.Read More…
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