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3D

  • 3D
    Creating Realistic Clouds in Autodesk 3ds Max Using Particle Flow and AfterBurnTumbnail
    76 shares
    AfterBurn is a great volumetric plugin for Autodesk 3ds Max. In this tutorial, I'll show you how to use AfterBurn, along with Particle Flow, to create a realistic puffy cloud scene. I'll finish by doing some compositing in Adobe After Effects to make the result look even better. Read More…
  • 3D
    Mythical Character Creation in Modo: Part 6Hern 6 ico
    21 shares
    In this part of the Mythical Character Creation series, you'll learn how to crate skeleton, bind mesh to it, paint weight maps to adjust range of influence of individual joints, use actors and pose tool to pose character, light and render final image.Read More…
  • 3D
    Making a Barbed Wire Scene in 3ds MaxPre
    17 shares
    In this tutorial, I'll be showing you how to create a barbed wire structure in 3ds Max with using Modifiers only.Read More…
  • 3D
    Modelling & Rigging a Cartoon Parrot in Maya: Part 2Thumb
    4 shares
    In this part of the tutorial, I will show you how to model the eye, tongue, throat and feathers of a parrot. I will then proceed to unwrap the model for texturing. Read More…
  • Modeling
    Environment Creation in Cinema 4D: Part 8C4d environment creation part3 retina
    3 shares
    In our continuing series, learn how to create a detailed environment from scratch in this series from Moises Perez.Read More…
  • Modeling
    Environment Creation in Cinema 4D: Part 7C4d environment creation part7 retina
    18 shares
    Continuing the series, learn how to create a detailed environment from scratch in this series from Moises Perez.Read More…
  • 3D
    Complete Human Character Rig In 3D Studio Max, Part 4 Hand & Finger Controls3d and motion graphics
    23 shares
    Today we’re bringing you the fourth part of Soni Kumari’s exceptional Human Rigging tutorial series for 3D Studio Max. In this lesson, you’ll learn how to construct the necessary controls and constraints for the character's hands and fingers!Read More…
  • rendering
    Three Ways to Generate Ambient Occlusion in 3ds MaxSd
    33 shares
    Learn three different ways of generating Ambient Occlusion passes in 3ds Max with Uriel Deveaud.Read More…
  • Sculpting
    Creature Sculpting in ZBrush: Part 4Zbrush creature modeling part 4 retina
    30 shares
    Learn how to sculpt three different creatures with ZBrush in this series from Shaun Keenan. Read More…
  • Texturing
    Create a Low Poly Camaro in Blender: Part 2Blenbder low poly car pt2 retina
    61 shares
    Learn how to create an extremely low poly Chevy Camaro using Blender in the two-part series from Karan Shah.Read More…
  • Modeling
    Create a Low Poly Camaro in Blender: Part 1Blender low poly car retina
    200 shares
    Learn how to create an extremely low poly Chevy Camaro using Blender in the two-part series from Karan Shah.Read More…
  • Texturing
    Mythical Character Creation in Modo: Part 5Mari hern pt5 retina
    38 shares
    In this part of the series, you'll learn how to paint realistic textures using Mari's cutting edge 3D painting toolset.Read More…
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