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Cgtuts+ Workshop #46 Living Room

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We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!


Quick Ground Rules

  • Be nice! We’ve deliberately chosen work that isn’t perfect, so please be constructive with any criticism.
  • Feel free to offer any type of advice on – Modeling, Texturing, Materials, Lighting, Rendering, Composition, etc.
  • You can also link to another render that you feel offers a great example of this type of content done exceptionally well.

So let's get to it, here's this week's entry created by Goncalo Palma!


Living Room

Cgtuts+ Living Room Architecture Interior V-Ray CritiqueClick To Enlarge

Cgtuts+ Living Room Architecture Interior V-Ray CritiqueClick To Enlarge

Cgtuts+ Living Room Architecture Interior V-Ray CritiqueClick To Enlarge

Cgtuts+ Living Room Architecture Interior V-Ray CritiqueClick To Enlarge

Cgtuts+ Living Room Architecture Interior V-Ray CritiqueClick To Enlarge

Cgtuts+ Living Room Architecture Interior V-Ray CritiqueClick To Enlarge

Cgtuts+ Living Room Architecture Interior V-Ray CritiqueClick To Enlarge

Cgtuts+ Living Room Architecture Interior V-Ray CritiqueClick To Enlarge

A Little Background

As an architect, I am starting to make 3D models with AutoCad, but the renders are too far from what I planned to use in my work, so I started to learn 3D Studio Max by myself. So after the lessons learned mostly by the tutorials of the brothers Chris and Ben Tate (Thank you dudes) and some others techniques I learned in other tutorials. I decided to make an entire scene myself. So I decide to build my living room and create every model in the scene, using different techniques such as high poly modeling, unwrapping, texturing and the use of different kinds of light, because I made the same scenes in both day light and night.

This was my first work from beginning to end. I especially like the picture of the balls at night, because the effect of the reflections coming from the four light sources in the scene. I didn't like the effects of the sofa and the chairs too much, because I couldn't control the effect of the the V-ray displacement modifier and tried to make it with a noise map, but unfortunately the effect made splotchy areas.


Also be sure to check out more of Goncalo's work on his Facebook Page!

Please let us know what you think in the comments – how would you have approached this project or done things differently? Any thoughts on how it could be improved or taken to the next level. Chime in below!

Interested in submitting your own video or 3D render? You can submit your own work here to have it featured in a future Cgtuts+ Workshop!

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