Cgtuts+ Workshop #34 Castle
We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!
Quick Ground Rules
- Be nice! We’ve deliberately chosen work that isn’t perfect, so please be constructive with any criticism.
- Feel free to offer any type of advice on – Modeling, Texturing, Materials, Lighting, Rendering, Composition, etc.
- You can also link to another render that you feel offers a great example of this type of content done exceptionally well.
So let's take a look, here's this week's entry created by Ostap Babskyy!
A Little Background
I'm modeling this castle for a school project. It actually once existed and stood near my city (Lviv, Ukraine.) In the creation process I tried to keep the polygons to a minimum, and create the beauty with nice texture maps, the whole castle has about 100,000 polygons (there's also a lot of stuff inside the castle).
The whole castle is UV mapped, I've also added some ivy on the walls (a neat plugin from guruware). The lighting is a simple V-Ray sun. I need some advice on how to make the walls and rooftops more vivid and crisp. Thanks!
Please let us know what you think in the comments – how would you have approached this project or done things differently? Any thoughts on how it could be improved or taken to the next level. Chime in below!
The most constructive and helpful comments will be featured on the site. Interested in submitting your own video or 3D render? You can do so here! and have your work featured in a future Cgtuts+ Workshop!