• 3D Studio Max
    Multi Pass Rendering and Compositing in 3ds Max and After Effects- Part 1Sd
    In this 2 parts tutorial series, I will teach how to do multi pass rendering and compositing in 3ds Max and After Effects. The 1st part is absolutely for the beginners. In this part, I will show you how to prepare a scene for multi pass rendering in 3ds Max. I will start with the basic passes like Diffuse, Shadow, Reflection and Specular. In the 2nd part of the tutorial, I will show you how to control all the passes with one particular and single pass only. Read More…
  • Animation
    Animate an Isometric Vector Island With Adobe After Effects and IllustratorTutorial artboard%203 compressed
    In a previous tutorial, we created an isometric island, and today we will animate key elements of that island. We'll use Illustrator to prepare the files and After Effects to animate.Read More…
  • Blog
    An Interview With Tuts+ Reader Lucy StanfordLucy preview
    What makes Tuts+ so special is our community. At a meetup of Tuts+ readers and contributors in London, I had the chance to speak to some of our readers about how they used Tuts+ and what it means to them. Here's Lucy Stanford talking about what she's learned from Tuts+, how it's helped her career, and the best and worst parts of running a digital marketing agency.Read More…
  • Maya
    Modelling & Rigging a Cartoon Parrot in Maya: Part 11Thu
    With every upcoming part of the tutorial, the rigging process is becoming more complex. The rigging of a bird is always a complex task for riggers. I'll show each and every step of the wings rigging process. In this part of the tutorial, I'll make the wings' fold and twist controls. Read More…
  • Cinema 4D
    Plexus Style in C4D01
    Learn how to use three different free plugins to quickly generate a Plexus style animation in C4D. Also, light the scene quickly to create a great look that doesn't require large amounts of time.Read More…
  • 3D Studio Max
    Converting a Still Image into Live Footage Using Camera Mapping in 3ds MaxThumb
    In this tutorial, I'll show you how to convert a still image into live footage using camera mapping technique in 3ds Max to create realistic motion around the subject.Read More…
  • Maya
    How to Create a Fuel Pump in Maya: Part 7Thumu
    In this final part of the fuel pump series, I'll show you how to make and export Color and Normal maps in ZBrush. Later, I'll show how to use these maps in Maya with lights to make AO and Color passes. Finally, I'll show you how to composite these passes in Photoshop to get the final output.Read More…
  • Blender
    Creating an Exploding Title Reveal Animation in BlenderPreview
    In this tutorial I'll show you how to create an exploding title reveal from a wall in Blender.Read More…
  • 3D
    How to Create a Fuel Pump in Maya: Part 6Thumbu
    In this part of the tutorial, I'll show you how to enable Obj export plugin in Maya and then export the fuel pump mesh in Z Brush. I'll also show you how to append the parts of the mesh and how to ready the object for sculpting and painting in Z Brush.Read More…
  • Promotion
    The Creative App BundleTuts%20blog
    Envato Bundles has just launched the Creative App Bundle, packed with creative Mac apps, games and super discounts for just $39!Read More…
  • 3D Studio Max
    Creating a Dynamic Wrecking Ball Simulation Using Mass FX and Constraints in 3ds MaxThumb
    Mass FX is a great dynamics tool in 3ds Max. In this tutorial, I'll show you how to create a chain simulation of a wrecking ball animation in 3ds Max using Rigid Body and Constraints. Later I'll show you how to break a wall with the wrecking ball using Mass FX tool. Read More…
  • Blender
    Single-Point Tracking in BlenderThumbu
    Blender is free and robust software. It doesn't only do 3d, it's a complete video editing and compositing software package. It has in-built fluid dynamics, sculpting and camera tracking system. This tutorial series is based on the robust tracking system of Blender. In this tutorial, I'll show you how to do single-point tracking inside Blender. Read More…
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