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  • 3d and motion graphics

    This series covers the modelling and rigging of a non-deformable character in Maya. Based on 'The Nutcracker', this character features a number of challenges due to its inorganic nature and unique structure. Throughout the course of this series, author Soni Kumari will show you how to tackle each element and construct the model from start to finish using Maya's default toolset. Later lessons will include how to construct an intuitive, animation friendly rig for a hard surface character using Maya's proprietary rigging tools.

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  • Aetuts retina welcome to after effects episode1

    This 10 part series has been designed to help anyone starting out in the world of After Effects

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  • Zbrush sea creature retina21

    In this two part series, you'll learn how to model, sculpt, UVMap and texture a cartoon Plesiosaur using Maya, ZBrush, NEX, Roadkill and V-Ray. Part one includes creating a base mesh in Maya from concept art, sculpting and detailing in ZBrush and Re-topology in Maya using Nex. Part two covers texturing, baking polypaint data using xNormal and shader creation in Maya.

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  • Max disco intro pt1 retina

    In this series you'll learn how to create a cool, music video inspired, disco-themed animation using 3ds Max, Cinema 4D and After Effects. You'll begin by modeling the virtual set in 3ds Max before moving into Cinema 4D, where you'll utilize it's tight integration with After Effects to create textures for the scene. You'll also animate the shots and composite everything in After Effects.

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